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Sunrider mask of arcadius upgrade guide
Sunrider mask of arcadius upgrade guide












Permadeath also brings up more questions like how do you handle it. I think deeper strategy (terrain, special obstacles or gimmicks) would go much further than plain old difficulty spikes like Permadeath. This combined with the cost of movement and the sheer amount of enemies littering the battlefield means that there's really nowhere to go. Almost every ship has the ability the accurately deal damage across at least 30-50% of the map. However, one of the biggest causes of this is that the start locations are always the same and how effectively small the levels are. "Terrain" based obstacles are rare and there's no line of sight which also reduces the need to move. Also, the ships closest to the enemy get focused the most and being closer gives them more accuracy. The way Flak and Shield effects work, particularly the stacking effect encourages the player to create an iron curtain death ball. Moving and attacking using the same resource(AP) means that it's almost always better to attack another time instead of moving. From what I've read it seems I'm not the only one who found that sitting in the bottom left corner and letting enemies come to you while picking them off is the optimal strategy. What I'd like to see instead if they made a new Sunrider is change the way missions are designed.

sunrider mask of arcadius upgrade guide

While simple stat changes are appropriate in some of cases, changing the number of enemies or the types of enemy that appear can create something that feels a little less artificial. I think the difficulty system is OK considering the scale of the game and the budget. Unless the game offers a way to grind out money or upgrade points the game might eventually become impossible to finish which is certainly not fun either. Depending on the severity of the penalties, if you aren't dying as much as the game expects you to it starts becoming too easy and gets boring.

sunrider mask of arcadius upgrade guide

Penalties can also create balance problems. That's more frustrating than the challenge of finishing without losses is fun. Depending on the game that could be 30+ minutes of playtime lost for a mistake or something unforeseen happening. All it means to me is that if one of my characters dies mid battle I have to restart the battle unless I want subsequent missions to be less fun. I don't really care for permadeath in these types of games. I'd just also like to state that the VN itself is very good, I wasn't trying to imply otherwise. Im one of those people who enjoys playing the old ww2 games from the 1970's so i doubt many people would agree with me. I think im one of the only people who has love for complexity and detail in strategy games. The question would then become are people more interested in strategy or the VN itself? But this would require sunrider to become more of a strategy game than a VN. In addition I think that sunriders difficulty system could be improved the only differences in difficulty at the moment is damaged caused and taken. An idea of mine is losing research upgrades on death. Overall i just thought that the command point penalty of your riders being destroyed was rather minimal and there should a more severe penalty.

sunrider mask of arcadius upgrade guide sunrider mask of arcadius upgrade guide

I would like to hear other peoples opinions on this matter too. In sunrider, I think it could only really be implemented as an extra non canonical 'hard mode' though as otherwise you have discrepancies in the storyline. There are several methods to penalise the player for losing units, the most extreme method of preventing this is permadeath and in most games ,the concept sounds rather appealing to me. Just knowing your units will re-spawn next battle without a severe penalty feels a little exploit-y.














Sunrider mask of arcadius upgrade guide